Press kit
Bone Lantern
Everything you need to write about us and One More Room. All assets on this page are free to use in articles, videos and streams.
Description
Bone Lantern is an independent game studio based in Canada. We make atmospheric games with a dark streak: worlds built around mood, light and sound, where a single lantern in the distance is enough to make you keep walking.
History
Bone Lantern was founded in 2026. Its first game, One More Room, was announced in November 2026 and is coming to Steam Early Access.
One More Room
A roguelite auto-battler about knowing when to leave.
Place up to five heroes on the board, watch them fight, and push room by room into a world that wakes and hunts you. Every room deeper pays more. Reach an Exit to bank the haul and raise your city, or stay one room too long and lose it all.
- Release
- Coming soon, in Early Access on Steam
- Platform
- Windows
- Genre
- Roguelite auto-battler with a city to build
- Players
- Single-player
- Languages
- English
- Engine
- Godot Engine
Your city, the Sill, stands on a world that has been mined hollow. The Rifts open onto other worlds that still have everything yours ran out of. Send up to five heroes through, place them on the board, and watch them fight for every room.
Everything you find is cargo until you reach an Exit. At every Exit the choice is the same: bank the haul and go home, or push one more room for a bigger one. If your party falls, the cargo and the gold it carried are lost. Your buildings, your heroes' levels and everything you already brought home stay yours.
The deeper you go, the harder the world fights back. Every fight after the third raises the Hunt: hunters burst into your fights, the ground is cursed, and the Warden ahead wakes in Wrath. Wardens show their move before it lands, turn at half health, and leave a piece of themselves behind: a Sigil, the Warden's own move in one of your heroes' hands.
What comes home is not a score. It is stone, ore and essence, and it becomes the city.
AI disclosure. One More Room uses generative AI. Its 3D models, images, music, the narrator's voice and most of its sound effects were made with AI tools, and an AI assistant helped write the code and the text. The design, the rules and the balance were directed by Bone Lantern, and the Steam page carries the full AI disclosure.
One More Room: logo & art
One More Room: screenshots
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Bone Lantern: logos & mark
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Contact
For press, review keys, interviews or business inquiries, email contact@bonelantern.net. We read everything.